Waiting in Line for a Wii

www.wiibreak.com

Time/Temp: 7:21pm, 39 F

At this point in writing I realized that I hadn’t yet gotten any perspectives from my fellow line-waiters concerning the object of their quest: The Wii. I turned to the person next to me, a one “Calvin A.”, who had this to say:

- “I’m really looking forward to Twilight Princess, y’know, ‘cuz I read the previews online and its looking like it turned out to be a great game. Its a shame about the delays though. Oh, and I’m definitely getting a lime-green Wii, because it looks alot like my Alienware PC.”

An interesting, though not surprising point of view. He seemed a bit bummed when I let him know that it was only being release in White at launch, but he said that was his second choice anyways. I got up after calling seat check, and went down the line to interview some more people. One of the DS’ing gamers, “Richard M.”, agreed to pause and have a quick chat with me regarding his reasons for waiting in line:

- “Well, I’m not really here because of any specific game. I just like how the Wii is affordable, and my parents are actually excited about it. They want to play Wii Sports, and I don’t really blame them because it looks like a pretty good set of games for the Wii to launch with. If I had to choose one game to get with the Wii, it would be Red Steel.”

At this point, a representative walked out of Best Buy, and lo! He was carting a tray full of hot chocolate! What a great guy! We thanked him and huddled up to our warm cups for a few minutes of break from the bitter cold. It was around then that I realized how late it was getting.

Time/Temp: 8:32pm, 32oF

It was getting later and later, and colder all the time. After a quick head count, I saw that we were only up to 20 people waiting in line. It didn’t seem very competitive.

Time/Temp: 9:30pm, 30oF

An hour later, we still hadn’t received any more Wii-Waiters. “This is ridiculous,” I thought to myself, “There are still 15 spots left!” It was then that I discovered something that would turn my world upside-down. Upon asking about our apparent lack of Wiitards, the person who arrived after me replied that Target down the street had only 17 people in line, and a total of 45 Wiis to sell!!

Impossible. It couldn’t be… could it? Did Nintendo actually supply enough Wiis to meet the demand? After the PS3 fiascos, people getting shot, tazered, and mauled over the scant 13-console-per-store limit… It was hard to imagine that a console launch could go this smoothly.

Then I began thinking… What was I doing here? If there are that many Wiis available, I can just walk in tomorrow and pick one right off the shelf! I would need to test my hypothesis though… There was NO WAI that I would allow a Wii to slip through my grasp, after waiting so long. So, I set up a trial. I left, and went home, planning to come back to check on the line later at night.

Time/Temp: 12:30pm, 30oF
(Current time of writing)

…Wow. It’s after midnight and there are only a dozen people outside Target, and about 25 people outside Best Buy. I can’t believe I’m saying this, but I didn’t need to wait out in the cold for 6 hours of my life. I decided to let the Waiters know about this, because they are probably very cold and they don’t need to be waiting…

“You know, you guys can probably go home. No one else is coming, and its going to be a cold night.” I said out my window to the Waiters outside Target. One person lifted their head, glared at me, and replied angrily, “Listen, I’m not gonna fall for that. No one here is going to give up their spots in line! We’ve waited too long for that!”

Well, its their loss… I am now back at home writing this in my warm bed, and I plan to stay here until the stores open tomorrow morning. I can’t say that I feel good about wasting hours of my time out in the cold, but it wasn’t all bad. At least I met some of my fellow gamers, and for a brief moment in time, Wii waited together.

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Ready to Wii?

www.wiibreak.com

When Nintendo announced that they were completely changing the way us gamers played games, most of us agreed that it was time for a change. Call this blind fanboyism or just a general consensus that games were becoming too absurd to control, they both have the same opinion: games were becoming stagnant. At the Tokyo Game Show 2005, Nintendo kept to their promise and unveiled to the world the Wii-Remote and its “nunchuck” attachment to be their main controller input.

While obviously different aesthetically, it was the controller’s guts that separated it from most of the herd, see CD-i. The Wii-Remote has a built in motion sensor that tracks the user’s movements in a three dimensional space while its nunchuck attachment has an accelerometer for basic hand gestures and wrist flicks. This “new” and “revolutionary” feature could be debated by some as a new generation of immersing the gamer in video games while skeptics may see this as a total gimmick from a company that finished dead last in the previous console race.

Be that as it may, ever since Nintendo showed it off for the first time to E3 2006 where I got my hands on the controller and was able to make my own justified opinion, I completely supported the new control scheme. Now, a month prior to launch, I’m having second thoughts as to whether or not this paradigm shift is completely necessary.

Playing games since I was the age of three with Asteroids for the Atari 2600 being my first game, I prided myself as being able to accept the challenge of the most complex games on the market. Fast forward to the new millennium with the release of the PS2, with the Xbox and GameCube following a year later, and my how things have changed. I find myself not being able to keep up with most new games just because I simply don’t have time to divulge myself into this hobby.

I didn’t quite realize this until I first played Halo: Combat Evolved for the Xbox in 2001 and was flabbergasted that there were two buttons I had never used, the “White” and “Black” button, over a month later! As the generation got on its feet, more and more of this happened with each new release with the most evident, in my opinion, being Metal Gear Solid 3: Snake Eater for the PlayStation 2. Even Nintendo displayed this trait when it released Battalion Wars for GameCube. This was when I realized that games were in desperate need for a change.

Nintendo and E3 couldn’t have come at a more opportune time. Upon arrival I head to their booth to give the Wii a test drive. Here I found myself having more fun with incomplete games such as Super Monkey Ball: Banana Blitz and Metroid Prime 3: Corruption than I had had since I first got my hands on a controller some 20 years ago. Seeing these games converted to a new control scheme so elegantly, I was sure Nintendo had made the right choice in forgoing conventional methods.

As time went on, more and more games started popping up with all new ways for the gamer to see that motion control was the way to go. The eager beaver in me couldn’t take it anymore so I decided that I would sit down and see every game that was in development for the system and analyze their videos to gather just how they controlled. This is where things started to change.

It was in between the time when someone was trying to control his truck in Monster 4×4 and a frantic reticule in Call of Duty 3 that paranoia set in. Is contorting your wrists like a spaz the next big thing? After watching these videos I realized that it just might be a tad more accurate, and less tiring, to tilt an analog stick than having to rotate a controller 45 degrees and not knowing whether the game registered the motion or not. Also, in the analog stick’s favor, the stick has a stopping point since it cant twist anymore due to the manufacturer putting edges while a person can keep twisting the controller until the cows come home. One more benefit in the analog stick’s favor is that it can recenter itself when it is released whereas a free floating controller requires the player having to right themselves each and every time.

Another thing that has been rearing its ugly head is how crazy some people go when playing the games that it becomes absurd watching them. Be it Red Steel or The Legend of Zelda: Twilight Princess, both of these games seem to make the player initiate expansive movements to get the character to mimic the same actions on screen. Although this isn’t particularly the Wii-Remote’s fault since it is the player doing the actions, it’s when the action that happens on screen isn’t the same that the player made. When most people saw the trailer of Red Steel, they saw a guy jumping around his place shooting things and sword fighting like some sort of bat out of hell. Isn’t it a shame when a newcomer to video games picks up the Wii-Remote and starts flailing about because he was led to believe that all his actions in real life have a one to one ratio of that in the game? I think so.

This doesn’t mean that the controller is completely hopeless though. During my stint at E3, there were two games in particular that were changed because of this new method of playing: Super Monkey Ball: Banana Blitz and Metroid Prime 3: Corruption. It was a dream playing these games with complete control and both of them didn’t require erratic hand gestures in order to progress through the levels like some of the other games in the same genres. With just a little flick of the wrist, Samus or AiAi would follow every move you made with some little added twists.

All is not lost though. If the past is anything to show us, Nintendo does know what they’re doing when it comes to implementing a new feature. If you still don’t believe that, there is one piece of hardware that many are overlooking: the Virtual Boy! Just Kidding. Of course I’m talking about the Nintendo DS. With this two screened wonder, Nintendo blew the doors off of its traditional Game Boy franchise by claiming this was a third pillar and not to compete with the same market. Almost two years later and over 20 million units sold, it’s safe to say that the Nintendo DS is here to stay.

What does this mean for Wii though? Well many people were skeptical at first with its new setup and features and was quickly passed off as a gimmick. It also didn’t help that it released around the same time that the Sony PlayStation Portable released which was to bring handheld games out of the “gaming ghetto.” It took nearly six months for the game to get legs of its own, but that wasn’t because it had the prettiest graphics or did the most features. The one and only thing that helped save the DS from absolute failure was the games that made their way to the system.

So in the long run, it’s not the control that will be the determining factor as to not whether people accept the Nintendo Wii, it’ll be the games that show up on the system. With an early start, Zelda will be the first to get people used to the feature. Mario will then be making his debut, as will Samus in 2007. Control or not, there is one game that will get people buying the Wii; Super Smash Bros. Brawl. What the future holds for the system is a mystery, but that’s the fun of a new generation of video games!

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Nintendo Wii

www.wiibreak.com

Throughout the history of the Nintendo Wii, it has been met with negative reaction. It first started at E3 2005 when Nintendo showed the, then called Revolution, to the final “coming out” party of E3 2006. Whether or not it’s because of the controller being radically different to the competition or the strange (but in my opinion, awesome) name, the Wii is going to change the way that gamers view games. At E3 2006, the lines, the software and the presentation that Nintendo presented exhibited that they are set out to prove that the Wii will be what Nintendo has been trying to prove: Playing = Believing.

Even when the Nintendo Wii was first announced at E3, although it had a strong showing, it was one thing that many gamers found disheartening: the console specifications. Perrin Kaplan, Nintendo’s media relations guru, prior to Wii’s unveiling, mentioned that the Wii would be roughly two to three times more powerful than the Nintendo GameCube. This came as a shock to most of the Nintendo fanbase because of how much juice Microsoft and Sony were both pumping into their consoles whereas Nintendo went the complete opposite. Satoru Iwata then went to say that they weren’t putting all their assets into the graphics chips, thanks to the stagnant gameplay that most genres are succumbing too, and said that when we do see the graphics for the system, we would say “wow.”

When the controller was first shown at the Tokyo Game Show in 2005 many people believed that Nintendo had gone completely off the deep end. Who would have thought that when Nintendo was hiding the revolutionary aspect of their controller that they were hiding a remote with gyroscopic controls. Of course being the over dramatic fan boys that most Nintendo supporters are, they immediately thought that this was the final nail in the coffin for the once great company. Of course a lot of these speculations were easily laid to rest when most of the major game publications had had hands on with the actual controller. According to them, at the time, the controller had shown great potential as to what Nintendo had been spouting for almost half a year. Of course the technology wasn’t perfected and most of the demos were not final games. Sadly most of the publications thought of the controller as no more than a gimmick.

Flash forward to the Game Developers Conference in 2006 and more bad news comes to all when a word of how graphically limiting the Revolution really was came to surface. Many people scoffed at this saying that ample time wasn’t used with the actual hardware and that the games were being demoed off of a modified GameCube. Although this is true that a lot of tech demos were in fact being streamed off of boosted GameCubes, many refused to believe that the Revolution was going to be slaughtered by the competition; especially with how many times Nintendo has downplayed their own graphics. It wasn’t until a year after the Revolution was announced when many things were finally laid to rest.

It first started when Nintendo announced the name “Wii” would be the name for the console and not the name “Revolution” that so many have come to adore. This name was completely met with backlash, and to this day is still hated. Then come some screenshots. People refused these were actually games on the Wii. Sadly these were confirmed and many shrugged it off. Then, Nintendo finally got a break with E3 2006.

This is where Nintendo had the support of nearly everyone in the gaming industry because everyone had a chance to get hands on experience with what they called the “gaming revolution.” Astoundingly it was met with success throughout all three days of the conference. From opening day at 9 A.M. people ran to Nintendo’s booth in order to get their hands on the Wii-mote. Games like Wii Sports, Super Mario Galaxy, Metroid Prime 3, Legend of Zelda, and a plethora of others kept gamers at bay while other booths were almost completely empty due to Nintendo’s huge showing. Even though it might have seen like a victory in Nintendo’s eyes, especially with both Sony and Microsoft confessing that Nintendo’s Wii would be the ultimate second console (after you picked up theirs of course) for the average consumer, Nintendo still got criticized.

PS3 Portal published a news article chastising Nintendo for fabricating the lines, that usually became six hours long within minutes of the E3 doors opening, and having poor booth management. Although many people there will cite that Nintendo’s booth was nothing other than spectacular, some people say that these lines were just poor booth design and management on top of pre placed Nintendo associates to make the line seem bigger. Could this just be Sony’s way of trying to downplay Nintendo’s booth since they had a somewhat lackluster booth in comparison? More than likely; yes.

While Nintendo has been getting reamed over and over since the Wii’s official announcement, it has also been revered as something that will take gamers to the next level. Being one to actually have been able to try out the Nintendo Wii, I will be more than thrilled to be able to get my hands on one of these puppies. Whether or not the Wii seems the same success as the Nintendo DS is up for grabs, but from my opinion, the Wii pounds the DS six feet under ground. Congratulations Nintendo, you have sold me for another generation.

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